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Logen Ninefingers, infamous barbarian, has finally run out of luck. Caught in one feud too many, he’s on the verge of becoming a dead barbarian – leaving nothing behind him but bad songs, dead friends, and a lot of happy enemies.
Nobleman Captain Jezal dan Luthar, dashing officer, and paragon of selfishness, has nothing more dangerous in mind than fleecing his friends at cards and dreaming of glory in the fencing circle. But war is brewing, and on the battlefields of the frozen North they fight by altogether bloodier rules.
Inquisitor Glokta, cripple turned torturer, would like nothing better than to see Jezal come home in a box. But then Glokta hates everyone: cutting treason out of the Union one confession at a time leaves little room for friendship. His latest trail of corpses may lead him right to the rotten heart of government, if he can stay alive long enough to follow it.
Enter the wizard, Bayaz. A bald old man with a terrible temper and a pathetic assistant, he could be the First of the Magi, he could be a spectacular fraud, but whatever he is, he's about to make the lives of Logen, Jezal, and Glokta a whole lot more difficult.
Murderous conspiracies rise to the surface, old scores are ready to be settled, and the line between hero and villain is sharp enough to draw blood.
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Conspiracy. Betrayal. Rebellion.
Peace is just another kind of battlefield…
Savine dan Glokta, once Adua’s most powerful investor, finds her judgement, fortune and reputation in tatters. But she still has all her ambitions, and no scruple will be permitted to stand in her way.
For heroes like Leo dan Brock and Stour Nightfall, only happy with swords drawn, peace is an ordeal to end as soon as possible. But grievances must be nursed, power seized and allies gathered first, while Rikke must master the power of the Long Eye . . . before it kills her.
The Breakers still lurk in the shadows, plotting to free the common man from his shackles, while noblemen bicker for their own advantage. Orso struggles to find a safe path through the maze of knives that is politics, only for his enemies, and his debts, to multiply.
The old ways are swept aside, and the old leaders with them, but those who would seize the reins of power will find no alliance, no friendship, and no peace, lasts forever.
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A Maiden…
Chosen from birth to usher in a new era, Poppy’s life has never been her own. The life of the Maiden is solitary. Never to be touched. Never to be looked upon. Never to be spoken to. Never to experience pleasure. Waiting for the day of her Ascension, she would rather be with the guards, fighting back the evil that took her family, than preparing to be found worthy by the gods. But the choice has never been hers.
A Duty…
The entire kingdom’s future rests on Poppy’s shoulders, something she’s not even quite sure she wants for herself. Because a Maiden has a heart. And a soul. And longing. And when Hawke, a golden-eyed guard honor bound to ensure her Ascension, enters her life, destiny and duty become tangled with desire and need. He incites her anger, makes her question everything she believes in, and tempts her with the forbidden.
A Kingdom…
Forsaken by the gods and feared by mortals, a fallen kingdom is rising once more, determined to take back what they believe is theirs through violence and vengeance. And as the shadow of those cursed draws closer, the line between what is forbidden and what is right becomes blurred. Poppy is not only on the verge of losing her heart and being found unworthy by the gods, but also her life when every blood-soaked thread that holds her world together begins to unravel.
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Galaxy “Alex” Stern is the most unlikely member of Yale’s freshman class. Raised in the Los Angeles hinterlands by a hippie mom, Alex dropped out of school early and into a world of shady drug dealer boyfriends, dead-end jobs, and much, much worse. By age twenty, in fact, she is the sole survivor of a horrific, unsolved multiple homicide. Some might say she’s thrown her life away. But at her hospital bed, Alex is offered a second chance: to attend one of the world’s most elite universities on a full ride. What’s the catch, and why her?
Still searching for answers to this herself, Alex arrives in New Haven tasked by her mysterious benefactors with monitoring the activities of Yale’s secret societies. These eight windowless “tombs” are well-known to be haunts of the future rich and powerful, from high-ranking politicos to Wall Street and Hollywood’s biggest players. But their occult activities are revealed to be more sinister and more extraordinary than any paranoid imagination might conceive.
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Ketterdam: a bustling hub of international trade where anything can be had for the right price—and no one knows that better than criminal prodigy Kaz Brekker. Kaz is offered a chance at a deadly heist that could make him rich beyond his wildest dreams. But he can’t pull it off alone…
A convict with a thirst for revenge
A sharpshooter who can’t walk away from a wager
A runaway with a privileged past
A spy known as the Wraith
A Heartrender using her magic to survive the slums
A thief with a gift for unlikely escapes
Kaz’s crew is the only thing that might stand between the world and destruction—if they don’t kill each other first.
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Of course I want to be like them. They’re beautiful as blades forged in some divine fire. They will live forever.
And Cardan is even more beautiful than the rest. I hate him more than all the others. I hate him so much that sometimes when I look at him, I can hardly breathe.
Jude was seven when her parents were murdered and she and her two sisters were stolen away to live in the treacherous High Court of Faerie. Ten years later, Jude wants nothing more than to belong there, despite her mortality. But many of the fey despise humans. Especially Prince Cardan, the youngest and wickedest son of the High King.
To win a place at the Court, she must defy him–and face the consequences.
As Jude becomes more deeply embroiled in palace intrigues and deceptions, she discovers her own capacity for trickery and bloodshed. But as betrayal threatens to drown the Courts of Faerie in violence, Jude will need to risk her life in a dangerous alliance to save her sisters, and Faerie itself.
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HARRY DRESDEN — WIZARD
Lost Items Found. Paranormal Investigations. Consulting. Advice. Reasonable Rates. No Love Potions, Endless Purses, or Other Entertainment.
Harry Dresden is the best at what he does. Well, technically, he's the only at what he does. So when the Chicago P.D. has a case that transcends mortal creativity or capability, they come to him for answers. For the "everyday" world is actually full of strange and magical things—and most don't play well with humans. That's where Harry comes in. Takes a wizard to catch a—well, whatever. There's just one problem. Business, to put it mildly, stinks.
So when the police bring him in to consult on a grisly double murder committed with black magic, Harry's seeing dollar signs. But where there's black magic, there's a black mage behind it. And now that mage knows Harry's name. And that's when things start to get interesting.
Magic - it can get a guy killed.
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Aranthur is a student. He showed a little magical talent, is studying at the local academy, and is nothing particularly special. Others are smarter. Others are more talented. Others are quicker to pick up techniques. But none of them are with him when he breaks his journey home for the holidays in an inn. None of them step in to help when a young woman is thrown off a passing stage coach into the deep snow at the side of the road. And none of them are drawn into a fight to protect her.
One of the others might have realised she was manipulating him all along…
A powerful story about beginnings, coming of age, and the way choosing to take one step towards violence can lead to a slippery and dangerous slope, this is an accomplished fantasy series driven by strong characters and fast-paced action.
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Nahri has never believed in magic. Certainly, she has power; on the streets of 18th century Cairo, she’s a con woman of unsurpassed talent. But she knows better than anyone that the trade she uses to get by—palm readings, zars, healings—are all tricks, sleights of hand, learned skills; a means to the delightful end of swindling Ottoman nobles.
But when Nahri accidentally summons an equally sly, darkly mysterious djinn warrior to her side during one of her cons, she’s forced to accept that the magical world she thought only existed in childhood stories is real. For the warrior tells her a new tale: across hot, windswept sands teeming with creatures of fire, and rivers where the mythical marid sleep; past ruins of once-magnificent human metropolises, and mountains where the circling hawks are not what they seem, lies Daevabad, the legendary city of brass, a city to which Nahri is irrevocably bound.
In that city, behind gilded brass walls laced with enchantments, behind the six gates of the six djinn tribes, old resentments are simmering. And when Nahri decides to enter this world, she learns that true power is fierce and brutal. That magic cannot shield her from the dangerous web of court politics. That even the cleverest of schemes can have deadly consequences.
After all, there is a reason they say be careful what you wish for…
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Army Ranger Lt. Col. John Holliday had resigned himself to ending his career teaching at West Point. When his uncle passes away, Holliday discovers a medieval sword-wrapped in Adolf Hitler's personal battle standard. But when someone burns down his uncle's house in an attempt to retrieve the sword, Holliday realizes that he's being drawn into a war that has been fought for centuries-a war in which he may be the next casualty.
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Would you trade your soul mate for your soul?
A Shadowhunter’s life is bound by duty. Constrained by honor. The word of a Shadowhunter is a solemn pledge, and no vow is more sacred than the vow that binds parabatai, warrior partners—sworn to fight together, die together, but never to fall in love.
Emma Carstairs has learned that the love she shares with her parabatai, Julian Blackthorn, isn’t just forbidden—it could destroy them both. She knows she should run from Julian. But how can she when the Blackthorns are threatened by enemies on all sides?
Their only hope is the Black Volume of the Dead, a spell book of terrible power. Everyone wants it. Only the Blackthorns can find it. Spurred on by a dark bargain with the Seelie Queen, Emma; her best friend, Cristina; and Mark and Julian Blackthorn journey into the Courts of Faerie, where glittering revels hide bloody danger and no promise can be trusted. Meanwhile, rising tension between Shadowhunters and Downworlders has produced the Cohort, an extremist group of Shadowhunters dedicated to registering Downworlders and “unsuitable” Nephilim. They’ll do anything in their power to expose Julian’s secrets and take the Los Angeles Institute for their own.
When Downworlders turn against the Clave, a new threat rises in the form of the Lord of Shadows—the Unseelie King, who sends his greatest warriors to slaughter those with Blackthorn blood and seize the Black Volume. As dangers close in, Julian devises a risky scheme that depends on the cooperation of an unpredictable enemy. But success may come with a price he and Emma cannot even imagine, one that will bring with it a reckoning of blood that could have repercussions for everyone and everything they hold dear.
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Faith shapes the landscape, defines the laws of physics, and makes a mockery of truth. Common knowledge isn't an axiom, it's a force of nature. What the masses believe is. But insanity is a weapon, conviction a shield. Delusions give birth to foul new gods.
Violent and dark, the world is filled with the Geisteskranken—men and women whose delusions manifest, twisting reality. High Priest Konig seeks to create order from chaos. He defines the beliefs of his followers, leading their faith to one end: a young boy, Morgen, must Ascend to become a god. A god they can control.
But there are many who would see this would-be-god in their thrall, including the High Priest’s own Doppels, and a Slaver no one can resist. Three reprobates—The Greatest Swordsman in the World, a murderous Kleptic, and possibly the only sane man left—have their own nefarious plans for the young god.
As these forces converge on the boy, there’s one more obstacle: time is running out. When one's delusions become more powerful, they become harder to control. The fate of the Geisteskranken is to inevitably find oneself in the Afterdeath.
The question, then, is: Who will rule there?
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Fetching was once the only female rider in the Lot Lands. Now she is the leader of her own hoof, a band of loyal half orcs sworn to her command. But in the year since she took power, the True Bastards have struggled to survive. Tested to the breaking point by the burdens of leadership, Fetching battles desperately to stave off famine, desertion, and the scorn of the other half-orc chieftains, even as orcs and humans alike threaten the Lots' very existence. Then an old enemy finds a way to strike at her from beyond the grave--and suddenly only one, faint hope for salvation remains.
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A race of warrior angels, the Ben-Elim, once vanquished a mighty demon horde. Now they rule the Banished lands, but their peace is brutally enforced.
In the south, hotheaded Riv is desperate to join the Ben-Elim's peacekeeping force, until she unearths a deadly secret.
In the west, the giantess Sig investigates demon sightings and discovers signs of an uprising and black magic.
And in the snowbound north, Drem, a trapper, finds mutilated corpses in the forests. The work of a predator, or something far darker?
It's a time of shifting loyalties and world-changing dangers. Difficult choices need to be made. Because in the shadows, demons are gathering, waiting for their time to rise…
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A group of three young thieves are pulled into a centuries old magical war between ancient beings, mages, and humanity in this wildly original debut epic fantasy.
The city has always been. The city must finally end. When three thieves - an orphan, a ghoul, and a cursed man - are betrayed by the master of the thieves guild, their quest for revenge uncovers dark truths about their city and exposes a dangerous conspiracy, the seeds of which were sown long before they were born.
Cari is a drifter whose past and future are darker than she can know. Rat is a Ghoul, whose people haunt the city's underworld. Spar is a Stone Man, subject to a terrible disease that is slowly petrifying his flesh. Chance has brought them together, but their friendship could be all that stands in the way of total armageddon.
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At just fifteen Eskara Helsene fought in the greatest war mankind has ever known. Fought and lost. There is only one place her enemies would send a Sourcerer as powerful as her, the Pit, a prison sunk so deep into the earth the sun is a distant memory. Now she finds herself stripped of her magic; a young girl surrounded by thieves, murderers, and worse. In order to survive she will need to find new allies, play the inmates against each other, and find a way out. Her enemies will soon find Eskara is not so easily broken.
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Everyone knows what happens in the end. A mermaid, a prince, a true love’s kiss. But before that young siren’s tale, there were three friends. One feared, one royal, and one already dead.
Ever since her best friend, Anna, drowned, Evie has been an outcast in her small fishing town. A freak. A curse. A witch.
A girl with an uncanny resemblance to Anna appears offshore and, though the girl denies it, Evie is convinced that her best friend actually survived. That her own magic wasn’t so powerless after all. And, as the two girls catch the eyes—and hearts—of two charming princes, Evie believes that she might finally have a chance at her own happily ever after.
But her new friend has secrets of her own. She can’t stay in Havnestad, or on two legs, unless Evie finds a way to help her. Now Evie will do anything to save her friend’s humanity, along with her prince’s heart—harnessing the power of her magic, her ocean, and her love until she discovers, too late, the truth of her bargain.
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In the former United States, sixteen-year-old Noam Álvaro wakes up in a hospital bed, the sole survivor of the viral magic that killed his family and made him a technopath. His ability to control technology attracts the attention of the minister of defense and thrusts him into the magical elite of the nation of Carolinia.
The son of undocumented immigrants, Noam has spent his life fighting for the rights of refugees fleeing magical outbreaks—refugees Carolinia routinely deports with vicious efficiency. Sensing a way to make change, Noam accepts the minister’s offer to teach him the science behind his magic, secretly planning to use it against the government. But then he meets the minister’s son—cruel, dangerous, and achingly beautiful—and the way forward becomes less clear.
Caught between his purpose and his heart, Noam must decide who he can trust and how far he’s willing to go in pursuit of the greater good.
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An orphan’s life is harsh—and often short—in the mysterious island city of Camorr. But young Locke Lamora dodges death and slavery, becoming a thief under the tutelage of a gifted con artist. As leader of the band of light-fingered brothers known as the Gentleman Bastards, Locke is soon infamous, fooling even the underworld’s most feared ruler. But in the shadows lurks someone still more ambitious and deadly. Faced with a bloody coup that threatens to destroy everyone and everything that holds meaning in his mercenary life, Locke vows to beat the enemy at his own brutal game—or die trying.
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Kihrin is a bastard orphan who grew up on storybook tales of long-lost princes and grand quests. When he is claimed against his will as the long-lost son of a treasonous prince, Kihrin finds that being a long-lost prince isn't what the storybooks promised.
Far from living the dream, Kihrin finds himself practically a prisoner, at the mercy of his new family's power plays and ambitions. He also discovers that the storybooks have lied about a lot of other things too: dragons, demons, gods, prophecies, true love, and how the hero always wins.
Then again, maybe he's not the hero, for Kihrin is not destined to save the empire.
He's destined to destroy it.
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Bound as one to love, honor, or burn.
Two years ago, Louise le Blanc fled her coven and took shelter in the city of Cesarine, forsaking all magic and living off whatever she could steal. There, witches like Lou are hunted. They are feared. And they are burned.
Sworn to the Church as a Chasseur, Reid Diggory has lived his life by one principle: thou shalt not suffer a witch to live. His path was never meant to cross with Lou's, but a wicked stunt forces them into an impossible union—holy matrimony.
The war between witches and Church is an ancient one, and Lou's most dangerous enemies bring a fate worse than fire. Unable to ignore her growing feelings, yet powerless to change what she is, a choice must be made.
And love makes fools of us all.
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The war is over, and army priest Tomas Piety heads home with Sergeant Bloody Anne at his side. But things have changed while he was away: his crime empire has been stolen and the people of Ellinburg--his people--have run out of food and hope and places to hide. Tomas sets out to reclaim what was his with help from Anne, his brother, Jochan, and his new gang: the Pious Men. But when he finds himself dragged into a web of political intrigue once again, everything gets more complicated.
As the Pious Men fight shadowy foreign infiltrators in the back-street taverns, brothels, and gambling dens of Tomas's old life, it becomes clear:
The war is only just beginning.
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In a shattered reality filled with questions and secrets, the terrifying truth may not be who she is, but what.
Camille Scipio awakens one morning remembering nothing of her life. The sword and bow feel like old friends as she eases into the safety and comfort of Sierra Village. Able to gut a squirrel in two seconds and hunt in the forest past curfew, she’s devastated when a mysterious beast attacks the village and mortally wounds the family she’s grown to love. The family she failed to protect.
Now, fleeing for her life, and hunted by the tyrannical High King of Aspera, Camille finds herself at a crossroad. Led by genetically superior assassins known as Praetorians, Camille struggles to understand her role in the new reality she’s forced into. As horrific memories threaten to consume her, Camille must make a choice: join the Rogue Rebellion or seek revenge against those who wronged her. Can she defeat the demons within and fight for freedom? Or will she slip into the darkness of her past?
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Lesson One of the Scholomance: Learning has never been this deadly.
A Deadly Education is set at Scholomance, a school for the magically gifted where failure means certain death (for real) — until one girl, El, begins to unlock its many secrets.
There are no teachers, no holidays, and no friendships, save strategic ones. Survival is more important than any letter grade, for the school won’t allow its students to leave until they graduate… or die! The rules are deceptively simple: Don’t walk the halls alone. And beware of the monsters who lurk everywhere.
El is uniquely prepared for the school’s dangers. She may be without allies, but she possesses a dark power strong enough to level mountains and wipe out millions. It would be easy enough for El to defeat the monsters that prowl the school. The problem? Her powerful dark magic might also kill all the other students.
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This is the story of Orhan, son of Siyyah Doctus Felix Praeclarissimus, and his history of the Great Siege, written down so that the deeds and sufferings of great men may never be forgotten.
A siege is approaching, and the city has little time to prepare. The people have no food and no weapons, and the enemy has sworn to slaughter them all.
To save the city will take a miracle, but what it has is Orhan. A colonel of engineers, Orhan has far more experience with bridge-building than battles, is a cheat and a liar, and has a serious problem with authority. He is, in other words, perfect for the job.
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The Concord has been broken, and a war of magic engulfs the world.
In France, the brilliant young battle-mage Napoleon Bonaparte has summoned a kraken from the depths, and under his command the Army of the Dead have all but conquered Europe. Britain fights back, protected by the gulf of the channel and powerful fire-magic, but Wilberforce’s own battle to bring about free magic and abolition has met a dead end in the face of an increasingly fearful and repressive government. In Saint Domingue, Fina watches as Toussaint Louverture navigates these opposing forces to liberate the country.
But there is another, even darker war being fought beneath the surface: the first vampire war in hundreds of years. The enemy blood magician who orchestrated Robespierre’s downfall is using the Revolutionary Wars to bring about a return to dark magic to claim all of Europe. Across the world, only a few know of his existence and the choices they make will shape the new age of magic.
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“There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man.”
My name is Kvothe.
I have stolen princesses back from sleeping barrow kings. I burned down the town of Trebon. I have spent the night with Felurian and left with both my sanity and my life. I was expelled from the University at a younger age than most people are allowed in. I tread paths by moonlight that others fear to speak of during day. I have talked to Gods, loved women, and written songs that make the minstrels weep.
You may have heard of me.
So begins the tale of a hero told from his own point of view — a story unequaled in fantasy literature. Now in The Wise Man's Fear, an escalating rivalry with a powerful member of the nobility forces Kvothe to leave the University and seek his fortune abroad. Adrift, penniless, and alone, he travels to Vintas, where he quickly becomes entangled in the politics of courtly society. While attempting to curry favor with a powerful noble, Kvothe uncovers an assassination attempt, comes into conflict with a rival arcanist, and leads a group of mercenaries into the wild, in an attempt to solve the mystery of who (or what) is waylaying travelers on the King's Road.
All the while, Kvothe searches for answers, attempting to uncover the truth about the mysterious Amyr, the Chandrian, and the death of his parents. Along the way, Kvothe is put on trial by the legendary Adem mercenaries, is forced to reclaim the honor of the Edema Ruh, and travels into the Fae realm. There he meets Felurian, the faerie woman no man can resist, and who no man has ever survived … until Kvothe.
In The Wise Man's Fear, Kvothe takes his first steps on the path of the hero and learns how difficult life can be when a man becomes a legend in his own time.
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“The Sixth Order wields the sword of justice and smites the enemies of the Faith and the Realm.”
Vaelin Al Sorna was only a child of ten when his father left him at the iron gate of the Sixth Order. The Brothers of the Sixth Order are devoted to battle, and Vaelin will be trained and hardened to the austere, celibate, and dangerous life of a Warrior of the Faith. He has no family now save the Order.
Vaelin’s father was Battle Lord to King Janus, ruler of the unified realm. Vaelin’s rage at being deprived of his birthright and dropped at the doorstep of the Sixth Order like a foundling knows no bounds. He cherishes the memory of his mother, and what he will come to learn of her at the Order will confound him. His father, too, has motives that Vaelin will come to understand. But one truth overpowers all the rest: Vaelin Al Sorna is destined for a future he has yet to comprehend. A future that will alter not only the realm, but the world.
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PEACE NEVER LASTS
Vaelin Al Sorna is a living legend, his name known across the Realm. It was his leadership that overthrew empires, his blade that won hard-fought battles - and his sacrifice that defeated an evil more terrifying than anything the world had ever seen. Yet he cast aside his earned glory for a quiet life in the Realm's northern reaches.
Now whispers have come from across the sea of an army called the Steel Horde, led by a man who believes himself a god. Vaelin has no wish to fight another war, but when he learns that Sherin, the woman he lost long ago, has fallen into the Horde's grasp, he resolves to confront this powerful new threat.
To this end, Vaelin travels to the realms of the Merchant Kings, a land ruled by honour and intrigue. There, as the drums of war thunder across kingdoms riven by conflict, Vaelin learns a terrible truth: that there are some battles that even he cannot hope to win.
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No visitors. No nights spent away from the apartment. No disturbing the other residents, all of whom are rich or famous or both. These are the only rules for Jules Larsen's new job as an apartment sitter at the Bartholomew, one of Manhattan's most high-profile and mysterious buildings. Recently heartbroken and just plain broke, Jules is taken in by the splendor of her surroundings and accepts the terms, ready to leave her past life behind.
As she gets to know the residents and staff of the Bartholomew, Jules finds herself drawn to fellow apartment sitter Ingrid, who comfortingly, disturbingly reminds her of the sister she lost eight years ago. When Ingrid confides that the Bartholomew is not what it seems and the dark history hidden beneath its gleaming facade is starting to frighten her, Jules brushes it off as a harmless ghost story—until the next day, when Ingrid disappears.
Searching for the truth about Ingrid's disappearance, Jules digs deeper into the Bartholomew's dark past and into the secrets kept within its walls. Her discovery that Ingrid is not the first apartment sitter to go missing at the Bartholomew pits Jules against the clock as she races to unmask a killer, expose the building's hidden past, and escape the Bartholomew before her temporary status becomes permanent.
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A Life No One Will Remember. A Story You Will Never Forget.
France, 1714: in a moment of desperation, a young woman makes a Faustian bargain to live forever and is cursed to be forgotten by everyone she meets.
Thus begins the extraordinary life of Addie LaRue, and a dazzling adventure that will play out across centuries and continents, across history and art, as a young woman learns how far she will go to leave her mark on the world.
But everything changes when, after nearly 300 years, Addie stumbles across a young man in a hidden bookstore and he remembers her name.
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The war is over. The enemy won. Now it's time to fight back.
For generations, the people of Jia - a land where magic has long since faded from the world, clinging on in only a few rare individuals - have been protected from the northern Egril hordes by their warrior caste, but their enemy has not been idle. They have rediscovered magic and use it to launch an overwhelming surprise attack. An invasion has begun.
And in moments, the war is over. Resistance is quashed. Kings and city leaders are barricaded in their homes awaiting banishment and execution, the warriors are massacred, and a helpless people submit to the brutality of Egril rule.
Jia's heroes have failed it. They are all gone. And yet... there is still hope. Soon the fate of the kingdom will fall into the hands of a schoolboy terrorist, a crippled Shulka warrior and his wheelchair bound son, a single mother desperate enough to do anything she can to protect her baby... and Tinnstra, disgraced daughter of the Shulka's greatest leader, who now lies dead by Egril hands.
A brand new epic fantasy: gritty and modern featuring a unique ensemble of characters who will lead a revolution against their overlords.
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In an empire controlled by bone shard magic, Lin, the former heir to the emperor will fight to reclaim her magic and her place on the throne.
The emperor's reign has lasted for decades, his mastery of bone shard magic powering the animal-like constructs that maintain law and order. But now his rule is failing, and revolution is sweeping across the Empire's many islands.
Lin is the emperor's daughter and spends her days trapped in a palace of locked doors and dark secrets. When her father refuses to recognise her as heir to the throne, she vows to prove her worth by mastering the forbidden art of bone shard magic.
Yet such power carries a great cost, and when the revolution reaches the gates of the palace, Lin must decide how far she is willing to go to claim her birthright - and save her people.
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A shadow has fallen over the Tressian Republic.
Ruling families -- once protectors of justice and democracy -- now plot against one another with sharp words and sharper knives. Blinded by ambition, they remain heedless of the threat posed by the invading armies of the Hadari Empire.
Yet as Tressia falls, heroes rise.
Viktor Akadra is the Republic's champion. A warrior without equal, he hides a secret that would see him burned as a heretic.
Josiri Trelan is Viktor's sworn enemy. A political prisoner, he dreams of reigniting his mother's failed rebellion.
And yet Calenne Trelan, Josiri's sister, seeks only to break free of their tarnished legacy; to escape the expectation and prejudice that haunts the family name.
As war spreads across the Republic, these three must set aside their differences in order to save their home. Yet decades of bad blood are not easily set aside. And victory -- if it comes at all -- will demand a darker price than any of them could have imagined.
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Long ago, a magical war destroyed an empire, and a new one was built in its ashes. But still the old grudges simmer, and two siblings will fight on opposite sides to save their world.
Gyre hasn't seen his beloved sister since their parents sold her to the mysterious Twilight Order. Now, twelve years after her disappearance, Gyre's sole focus is revenge, and he's willing to risk anything and anyone to claim enough power to destroy the Order.
Chasing rumors of a fabled city protecting a powerful artifact, Gyre comes face-to-face with his lost sister. But she isn't who she once was. Trained to be a warrior, Maya wields magic for the Twilight Order's cause. Standing on opposite sides of a looming civil war, the two siblings will learn that not even the ties of blood will keep them from splitting the world in two.
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The Omehi people have been fighting an unwinnable fight for almost two hundred years. Their society has been built around war and only war. The lucky ones are born gifted. One in every two thousand women has the power to call down dragons. One in every hundred men is able to magically transform himself into a bigger, stronger, faster killing machine.
Everyone else is fodder, destined to fight and die in the endless war. Young, gift-less Tau knows all this, but he has a plan of escape. He's going to get himself injured, get out early, and settle down to marriage, children, and land. Only, he doesn't get the chance. Those closest to him are brutally murdered, and his grief swiftly turns to anger. Fixated on revenge, Tau dedicates himself to an unthinkable path. He'll become the greatest swordsman to ever live, a man willing to die a hundred thousand times for the chance to kill the three who betrayed him.
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In this extraordinary fantasy debut, a young assassin finds himself hunted by the brothers and sisters he has trained alongside since birth.
Neythan is one of five young warriors trained and raised together by a mysterious brotherhood of assassins known as the Shedaím. When Neythan is framed for the murder of his closest friend, he pursues his betrayer - and in so doing learns there's far more to the Brotherhood, and the machinations of the rulers of the warring kingdoms, than he'd ever thought possible. His journey will lead him across the five realms, from the Forest of Silences to the Ash Plains of Calapaar, and reveal the breaches that lie beneath the world, and the hidden truths of his oath.
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The chimneys of industry rise over Adua and the world seethes with new opportunities. But old scores run deep as ever.
On the blood-soaked borders of Angland, Leo dan Brock struggles to win fame on the battlefield, and defeat the marauding armies of Stour Nightfall. He hopes for help from the crown. But King Jezal's son, the feckless Prince Orso, is a man who specializes in disappointments.
Savine dan Glokta - socialite, investor, and daughter of the most feared man in the Union - plans to claw her way to the top of the slag-heap of society by any means necessary. But the slums boil over with a rage that all the money in the world cannot control.
The age of the machine dawns, but the age of magic refuses to die. With the help of the mad hillwoman Isern-i-Phail, Rikke struggles to control the blessing, or the curse, of the Long Eye. Glimpsing the future is one thing, but with the guiding hand of the First of the Magi still pulling the strings, changing it will be quite another...
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It’s been five years since the events of City of Heavenly Fire that brought the Shadowhunters to the brink of oblivion. Emma Carstairs is no longer a child in mourning, but a young woman bent on discovering what killed her parents and avenging her losses.
Together with her parabatai Julian Blackthorn, Emma must learn to trust her head and her heart as she investigates a demonic plot that stretches across Los Angeles, from the Sunset Strip to the enchanted sea that pounds the beaches of Santa Monica. If only her heart didn’t lead her in treacherous directions…
Making things even more complicated, Julian’s brother Mark—who was captured by the faeries five years ago—has been returned as a bargaining chip. The faeries are desperate to find out who is murdering their kind—and they need the Shadowhunters’ help to do it. But time works differently in faerie, so Mark has barely aged and doesn’t recognize his family. Can he ever truly return to them? Will the faeries really allow it?
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LIVE IN THE SADDLE. DIE ON THE HOG.
Such is the creed of the half-orcs dwelling in the Lot Lands. Sworn to hardened brotherhoods known as hoofs, these former slaves patrol their unforgiving country astride massive swine bred for war. They are all that stand between the decadent heart of noble Hispartha and marauding bands of full-blood orcs.
Jackal rides with the Grey Bastards, one of eight hoofs that have survived the harsh embrace of the Lots. Young, cunning and ambitious, he schemes to unseat the increasingly tyrannical founder of the Bastards, a plague-ridden warlord called the Claymaster. Supporting Jackal’s dangerous bid for leadership are Oats, a hulking mongrel with more orc than human blood, and Fetching, the only female rider in all the hoofs.
When the troubling appearance of a foreign sorcerer comes upon the heels of a faceless betrayal, Jackal’s plans are thrown into turmoil. He finds himself saddled with a captive elf girl whose very presence begins to unravel his alliances. With the anarchic blood rite of the Betrayer Moon close at hand, Jackal must decide where his loyalties truly lie, and carve out his place in a world that rewards only the vicious.
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Days before his release from prison, Shadow's wife, Laura, dies in a mysterious car crash. Numbly, he makes his way back home. On the plane, he encounters the enigmatic Mr Wednesday, who claims to be a refugee from a distant war, a former god and the king of America.
Together they embark on a profoundly strange journey across the heart of the USA, whilst all around them a storm of preternatural and epic proportions threatens to break.
Scary, gripping and deeply unsettling, American Gods takes a long, hard look into the soul of America. You'll be surprised by what - and who - it finds there...
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In a sprawling mansion filled with peculiar treasures, January Scaller is a curiosity herself. As the ward of the wealthy Mr. Locke, she feels little different from the artifacts that decorate the halls: carefully maintained, largely ignored, and utterly out of place.
Then she finds a strange book. A book that carries the scent of other worlds, and tells a tale of secret doors, of love, adventure and danger. Each page turn reveals impossible truths about the world and January discovers a story increasingly entwined with her own.
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“Congratulations, new kid. Welcome to the afterlife.”
What if death is only the beginning?
When Harriet Stoker dies after falling from a balcony in a long-abandoned building, she discovers a group of ghosts, each with a special power.
Felix, Kasper, Rima and Leah welcome Harriet into their world, eager to make friends with the new arrival after decades alone. Yet Harriet is more interested in unleashing her own power, even if it means destroying everyone around her. But when all of eternity is at stake, the afterlife can be a dangerous place to make an enemy.
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It is the Age of Enlightenment -- of new and magical political movements, from the necromancer Robespierre calling for revolution in France to the weather mage Toussaint L'Ouverture leading the slaves of Haiti in their fight for freedom, to the bold new Prime Minister William Pitt weighing the legalization of magic amongst commoners in Britain and abolition throughout its colonies overseas.
But amidst all of the upheaval of the early modern world, there is an unknown force inciting all of human civilization into violent conflict. And it will require the combined efforts of revolutionaries, magicians, and abolitionists to unmask this hidden enemy before the whole world falls to darkness and chaos.
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My name is Kvothe.
I have stolen princesses back from sleeping barrow kings. I burned down the town of Trebon. I have spent the night with Felurian and left with both my sanity and my life. I was expelled from the University at a younger age than most people are allowed in. I tread paths by moonlight that others fear to speak of during day. I have talked to Gods, loved women, and written songs that make the minstrels weep.
You may have heard of me.